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Scarecrow

Scarecrow

Filled with dark magic, the Scarecrow trap terrifies approaching enemies causing them to run in terror until it's chilling effects wear off. This defence consumes ammo and requires periodic refilling.

  • A unit can only be scared of a scarecrow trap once
  • The total amount of traps you can make is determined by the supply of the trap shop

Stats:

Town Centre level: 9
Favourite target: Monsters
Targets: Air & Ground
Supply cost: 4
Number of charges: 3
Trigger radius: 4,0
Splash radius: 4.0

Upgrades:

Level Effect duration Lifespan Refill cost per charge Upgrade cost Upgrade time Training grounds level
1 3s 10s 3,000 - - -
2 5s 15s 4,000 1,250,000 2d 7
3 6s 20s 5,000 2,500,000 3d 9
4 7s 25s 6,000 4,500,000 4d 11
5 8s 30s 7,000 7,000,000 5d 13
6 9s 35s 8,000 10,000,000 6d 15
7 10s 40s 9,000 13,000,000 7d 17
8 11s 45s 10,000 16,000,000 8d 19
9 12s 50s 11,000 20,000,000 9d 21
10 13s 55s 12,000 24,000,000 10d 23
11 14s 1m 13,000 24,000,000 10d 25