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Reaper

Fabled denizens of the dark, Reapers can twist death into raw power. Each unit that dies near a Reaper increases the Reaper's health, damage, and size.

  • Flying unit that fires a spinning blade from the tip of its scythe
  • As units die, it grows in size and power
  • Ability: Soul Collection
    • Each ally who dies within 12 tiles of reaper, adds souls to nearest Reaper. Reapers do not add souls to other Reapers upon death.
    • The amount of souls a unit drops is equal to its housing space
    • Each absorbed soul increases reaper size, damage, and healthy by a certain amount. (Prior to an update on October 13, 2014, this was 5%, but was increased in the update to an unknown amount).

Stats:

Barracks level: 19
Favorite target: Any
Damage type: Ranged
Targets: Air & Ground
Housing space: 1
Category: Mage
Training time: 15m
Movement speed: 11.25
Attack time: 4.0s
Attack range: 1.5

Upgrades:

Level Damage per second Damage per attack Hit points Training cost Upgrade cost Upgrade time Training grounds level
1 100 150 1,400 10,000 - - -
2 133 200 2,100 12,500 6,500,000 4d 15
3 167 250 2,800 15,000 9,000,000 5d 15
4 200 300 3,500 17,500 13,000,000 6d 16
5 233 350 4,200 20,000 15,000,000 7d 18
6 257 386 4,631 22,500 17,000,000 8d 20
7 284 426 5,106 25,000 20,000,000 9d 22
8 313 470 5,629 27,500 23,000,000 10d 24
9 345 518 6,206 30,000 26,000,000 10d 26