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HotOil

Hot Oil

A vat of boiling oil that is sure to deter some pesky attackers.  Once poured on enemies, they take heavy damage over time and receive reduced healing. This defence consumes ammo and requires periodic refilling.

  • Healing received by affected units is decreased by 90% for 30s.
  • The total amount of traps you can make is determined by the supply of the trap shop

Stats:

Town Centre level: 4
Favourite target: Any
Targets: Ground
Supply cost: 2
Number of charges: 3
Trigger radius: 2.5
Splash radius: 3.0

Upgrades:

Level Damage per second Refill cost per charge Upgrade cost Upgrade time Training grounds level
1 9 500 - - -
2 11 800 150,000 12h 2
3 14 1,200 300,000 1d 4
4 18 1,600 750,000 1d1 12h 6
5 25 2,000 1,500,000 2d 8
6 35 2,500 2,500,000 3d 10
7 50 3,000 4,000,000 4d 12
8 70 3,500 6,000,000 5d 14
9 100 4,000 8,000,000 6d 16
10 150 5,000 10,000,000 7d 18
11 200 6,000 12,000,000 8d 20
12 250 7,000 15,000,000 9d 22
13 300 8,000 18,000,000 10d 24
14 350 9,000 21,000,000 10d 26

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