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Flare

Flare

The versatile Flare acts as a powerful deterrent to aerial assaults when triggered. These fiery bolts also illuminate the surrounding area, detecting invisible foes. This defence consumes ammo and requires periodic refilling.

  • The total amount of traps you can make is determined by the supply of the trap shop

Stats:

Town Centre level: 8
Favourite target: Flyers and Phantoms
Targets: Air
Supply cost: 2
Number of charges: 3
Trigger radius: 4.5
Splash radius: 6.0

Upgrades:

Level Damage per attack Illumination length Refill cost per charge Upgrade cost Upgrade time Training grounds level
1 75 5s 1,500 - - -
2 125 6s 2,000 1,000,000 1d 6
3 175 7s 2,500 2,000,000 2d 8
4 250 8s 3,000 4,000,000 3d 10
5 325 9s 3,500 6,000,000 4d 12
6 400 10s 4,000 9,000,000 5d 14
7 475 11s 4,500 12,000,000 6d 16
8 550 12s 5,000 15,000,000 7d 17
9 625 13s 5,500 18,000,000 8d 19
10 700 14s 6,000 21,000,000 9d 21
11 775 15s 6,500 25,000,000 10d 23
12 850 16s 7,000 25,000,000 10d 25